﻿using UnityEngine;

public static class FilePathConfigue
{
    /*
     * window   C:/Users/admin/AppData/LocalLow/GDUFS/Graduation/files
     * android  /storage/emulated/0/Android/data/Graduation/files
     */
    public static string fileRoot = Application.persistentDataPath + "/GameData/";

    public static string LevelData = fileRoot + "levelData.json";

    public static string PlayerData = fileRoot + "playerData.json";
    
    public static string SettingJson = fileRoot + "Setting.json";

    public static string InventoryData = fileRoot + "itemData.json";

    public static string KnightData = fileRoot + "knight.json";

}